Game apparatus



Aug. 25, 1931. E. P. HLMBERG 1,820,617v

GAME APPARATUS Filed OC'L. 2Q, 1928 2 Sheets-Sheet l In/manto@ Aug. 25,1931.

E. P. HOLMBERG I GAME APPARATUS Filed oct. 2o, 1928 2 sheets-sheet 2 vPatented Aug. 2.5, 1931.

EDWARD P. HOLJIBERG, 0F OKLAHGMA CITY, OKLAHOMA GAME ArrAmi'rUsApplication filed-October 20, 1928. Serial No. 313,830.

rlhis invention relates to gaines of that character wherein tiles areused for playing pieces, and the object of thev invention is tov providea game which requires good judgment, yquick thought, whichris capable ofbeing played by tive, four, three or twopersons, and which is capablevof'many variations.

A further object is toprovide a setof tiles 1o f c L,

for playing a large number oi variations of the same game. f f

(lther lobjects will appear more particularly inthe course of thefollowing description.

invention is illustrated in the accompanying drawings wherein- Y IFigure 1 is a plan view ofthe tray employed in the game apparatusconstructed in accordance with my invention; 20 Fig. 2 is a sideelevation thereof;

ployed;

Fig. l is a sectional View of a tile compartment; .Y f' g5 F ig. 5 isside elevation of the rack showing the tile ilpOSition therein;

Fig. G is a plan View of the rack; Fig. v7 is an end elevationof therack;

Fig. Sis a side. elevation of one of the mpegs; and t Y y Fig. 9 is aside elevation of the marbles. v Before describing the method of playingthe game I will'describe the apparatus which is to be used therefor.A Asillustrated in Fig.

4,5 l, the revolving racll and discard trayk is mounted upon a base 10.f

The trayv or rack 12 is disposedv upon a table and rotated. Thetray orrack is divided adjacent its periphery into thirty sepli0 aratecompartments 14 by.` the radially dis- 50 10 whichlextends beyond therotatable rack' `for this purpose `which are capable of use.

Fig. 3 is a combined plan of the ktiles em- Single is formed at aplurality of points with openings 20 for the reception of pegs or pointsers 21. rihese openings 20k are 'so arranged `that tive pegs or pointersmaybe used if live persons are playing and the pointers will beequidistant from each other or four. pegs may be used, or three, or two,and these pegs or pointers will always be equidistant.

The perfor-ations 20 to be used under these`r circui'nstances arepreferably indicated kvb no numerals 2, 3, l or 5.k The pointers arepref erably split at their upper ends'and a flexible pointer orindicator 22 is disposed withinvthese split` upper ends.

The playing pieces or tiles 23 are ninety in 65 number and are dividedinto live suits or colors asshownin Fig. 3, of eighteentiles each.Thesedierent suits are differentiated by designs representingcertainvflowers and are called 'respectivelyflansv Daisy, Vio- '70 let,ARose or Clover,'or they may be referred toby colors as-Pansy aspurple,`Daisy as yellow, Violet as blue, Rose as red, Clover as green,but preferably the flower names will be used. Each of the iive suits lisdivided 7'5 Y. into four sections.y One of these sections con- Y Yytains three tiles and this sectionis called Games.v

The other three sections have live tiles each and are calledrespectively: Doubles, Singles, and'Blanks.` gg The tive tiles of eachsection of anysuit have spots or flowers arranged thereon from one tolive, inclusive, and carry numerals at the left handA corner of eachtile corresponding to these spots, as for instance, 1, 2, 3,4, g5 and 5,so that a tile may be designated--l 'Blank Pansy, or 8 Single Rose, or2Double Clover, etc. Y

The three tiles of each suit in the Games section have only one designor flower on each nu tile, but the several tiles arev designated by theRoman numerals ll, l1 and HIa and may be designated or referred to, forinstance, as

Violet Game, Double DaisyKV Game, or Triple Rose (or Daisy or Violet) G5Gernef 'In order to "differentiate between the sev-Vl eral sections,theilowers on the lBlanks sec- "tion mayhave a short stem, the flowerson the Singles section may "havefa longer stem 1.3;;

with leaves, and the flowers on the Doubles section have a vine withlea-ves connecting all the liowers on the tile.

The tiles of the Games section have a dierent design o llower torinstance than that used for the Singles, Doubles and Triples. Thenumerals at the upper righthand corner o'l each tile designates thescoring value of the tiles. The tiles ci the Blanks section have noscoring value, but under certain circuinstances they will increase thescore and under certain circumstances will make a scoring hand out ot anotherwise non-scoring hand. The designs and numerals on the tiles aresuch that the tiles may be read from opposite directions.

Five marbles (sce Figure 6) are used for the purpose ot indicating thesuits for the several players and these will correspond in color to thecolors of the several suits, thus, for instance, there will be livemarbles colored respectively purple, yellow, blue, red and green.

Each player has betere him a tile rack comprising a base 24 and a backrest 25 which is operatively hinged to the base so that it may be turnedin an approxilnately vertical position or turned into a horizontalposition, any suitable ineans being provided for holding the rest Q5 inan approximately vertical position so that a tile may rest thereagainst.I` his back or rest 25 both :tor the convenience of the player inarranging his tiles and for the purpose ol playing certain games orvariations olf games must be divided into sections,

colored red, blue, yellow, purple, etc., or ornamented in correspondencewith the indications on the tiles et the various suits.

The base 2l of the tile rack is provided with upwardly projecting pins26. There will be ten of these pins and 275 counters 27 which are in theforni ol l'lat disks which will l'ansy The numerals on the upper righthand corner ol the tiles show the scoring value thereof and this enablesthe players, during play, to readily determine the value of their handsand at the close of the game to quickly coinpute their scores withouthaving to refer to any schedule.

The revolving tile rack and discard tray enables each of the players todraw and discard without being compelled to reach across the discardtray and obstruct the view ot other players, as 'the rack may be turnedso that any player may secure the tile which he desires. It furthereliminates the disagreeable feature of the tiles being accidentallydisarranged by some player in drawing or discarding in playing, assometimes occurs if tiles are racked and discarded on the table. Thepartitions 15 being of felt and the bottoms of the compartments la beingfelt lined, permits the rack to be revolved at considerable speedwithout the tiles slipping out ot the compartments. The use oi thehinged or pivoted tile rest permits the players to eX- pose their handsby tilting the rests with the tiles thereon backward to the table with"out changing the upright or vertical position of the counter rack ordisturbing the counters.

ll`he use of pins lor retaining the counters prevents the counters frombeing accidentally pushed or knocked from the table and enables theplayers to move their racks from table to table without disarranging thecounters.

rlhe use of the apparatus will be understood by reference to thefollowing general rules. These rules are given tor one game, as it isnot believed necessary to indicate all the games which might be playedwith this apparatus. The scoring value of each tile in the diierentsuits and sections are in points as follows:

Daisy Violet Rose Clove!l be used in connection with these pins.

At the beginning of the game all of the counters 27, which counters arecolored. red, blue, green, yellow and purple, will be disposed on thefive pins on the leitt hand side of the rack, and as the player scoresthe appropriate counters will be moved over to the pins on the righthand side oit the rack.

The tiles will be coi'itained in trays 37 by which the tiles will bekept in propel' order under normal oircun'istances. these trays beingcapable of being used also for a iol-rn of solitaire.

By using not over five designs or spots on any one of the playing piecesor tiles and combining these with the niunerals placed at the upperlelft hand corner oI` each tile, the players are enabled to accuratelydetermine the number of spots on the tile at a glance.

Singles 30, Doubles Gl), I Game 30, II Game 60, III Gaine 90 Singles 25,Doubles 50, I Game 25, II Game 50, III Game Singles 20, Doubles 40, IGame 20, II Game 40, III Game (l0 Singles 15, Doubles 30, I Game 15, IIGame 30, III Gaine 45 Singles 10, Doubles 20, I Game 10, II Gaine 20,III Garne 30 ll there are live players, the following procedure is used:

The pointers for the several players are placed in the holes 20. Thiswill dispose the live players equidistantly around the rotatable rack.The tile racks are disposed one for each player and all of the playingtiles are placed on the table lace down and shullled. Then the tiles aretaken at random and placed three tiles face down in each compartment onthe tile rack. The l1 counters of each celor are placed on the counterracks starting the extreme lett pin and placing the green counters onthis pin, then the red, blue, yellow and` purple, leaving the live pinsat the right end of rack vacant for reception ol"- counters won duringplay.

Alfter all tiles are placed in the rack and each of the players havetheir counter racks,

Lame-i5 one oil theplayers .will then place thetive suit marbles in 'thediscard tray 18, then start rack revolvinn' at a moderate speedl andwhen rack stops and the marbles have seated in seine' ot the depressionsinthe bottom of' the tray, each player will remove the'r marble nearesthis pointer, placing' the marble on his tile rack, the small depressionin the lower member of rack will keep the marble in place,

the colors of the ymarbles designates eacii `slayers ownsuit,tl'ie'vpurplemarble designatesr Pansy, yellow is Daisy, blue isViolet,red is Bose and Agreen is Clover. y i l Y m'te'al dmev--The playerhaving the purple marblezwill now give rack aslight spin and when rackstops each player draws six tiles 'from the top tier. in thevcompartments starting at his pointer for the first tile and drawingfive more to the right and placing the tile as drawn on his tile rackwith face of tile toward him. The same player again Yspi'nsthe rack andwhen rack stops each of the players draws tive tiles from the secondtier in the compartments and starting at his pointer: for the c tile anddrawing 4 more to the right again placingthese tileon the tile rack asin the first draw.

Each player should now have 11 tiles on his tile rack and should arrangethe tiles so that the Blanks, the Singles and the Doubles and the Gaineswill be separated ,and each that hemay obtain a section of Singlescontaining the 1, 2', 3, 4 and 5 spots, a section ofDoubles,containinglthe.1, 2, 3, 4 and 5 spots,

and a Gain-e tile, all preferably of the highest scoring values or intheplayers own suit.

The sections maybe made'up of mixed suits but have to contain the 1, 2,3,' 4y and 5 spots to become a scoring section. Each of the sections maycontain either 1 or 2 Blanks having the same spots as the lackingSingles or Doubles, the use of the Blanks thus making a scoring section'whereas a section not fontaining the 1, 2, 3, 4, 5 in rotation wouldnot score. rlhe Game tile may be of any suit.

l The player having the purple suit marble will co'mmencethe draw bytaking 1 `of the '5 tiles from the second tier in the tile compartmentsof the tile rack and placing same on his tile rest and should the tiledrawn @help his hand he will then discard some other tile from his tilerest by placing this tile face up inthe discard tray, should the drawntile not help'his hand heinay discard this by placing same face up inthediscard tray.y

The next player to the left will now draw 1 tile from the second tierinthe compart ments orfhe may draw they tile that is in the discard.tray should he so desire and discarding in the manner of the firstplayer, the draw and discard again passing on to theleft and so onaround the table, each of the players drawing and Vdiscarding in theirturn. Y i

The tiles in the upper tier in the compartments should allbe drawnbefore'drawing' any tile from the lower tier, the player in his turn maydraw any one of the tiles from a tier in the tile compartments 'or fromthe discard tray, but should the tile wanted be on the opposite side ofthe rack or tray,-from the play-er, hey should not' reach across therdiscard tray to draw,'but must turn the rack Ybringing the tile wantedin front of himv so yasl not to obstruct the full view of the dis cardtray from the other players.

When a player has acquired a complete hand containing a Single and aDouble section and a Gaine tile, the tile in one section being allk ooAof the same suit, he may declare Unique, this n .terminating any furtherdrawing or discarding by the other players. All players will now exposetheir hands on their rest by tilting the rest 25 backwards -f onto thetable bringing'the tiles to the full ,view of all players andl leavingrtherest f 25 and tiles in this position until all scores have beencounted and settled.

The score-Total the score of each sec,- tion separately by addingtogether the numerals at the upper right cornerof each tile in thesection, combine these twototals land 4should the hand also contain aGame tile add its scoring value to the section totalsv making'thestraight score `eta hand. Y

y Ita hand contains a section with all tile of the same suit and aDouble Game tile in the corresponding suit it will double `the combinedscores of the section and the Game tile. Should botli ofthe sectionsandthe Double Game tile be in the samesuit, itrwill double the combinedyscores of both sections andthe game tile. c

Should the Game tile be a Triple Game and the same suit as either orboth sections, it

triples the combined scores of the respective seftions and the Gametile.

The straight score plus any doublesior triples is .termed the originalscore.

The players shouldalways bear in mind that anyv section to score mustcontain the 1, 2, 3, 4 and 5 spots and that a section can not containmore than two Blanks, that thel sections of Singles cannot contain anyDoubles or Games, that the section of Doubles shall contain no Singlesor Games, that a Gaine tile l cannot score withoutv one or" the sectionsbeing ay scoring section, and thatUnique should never be declaredwithout the player so declaring having a Game tile and a full suitsection included in his hand.

F orfez'tsf-A player drawing out of his turn and the draw is called tohis attention by another player must place the drawn tile face up in thediscard tray and will forfeit one green counter by placing same in thediscard tray.

A player having less than the il tiles on his rest after he hasdiscarded and is so advised by another player must immediately draw thelacking tile from the open tile in the discard tray then forfeit one redcounter.

A player' having more than the 1l tile on his rest after he hasdiscarded and is so advised by another player' must then allow theplayer te his le'ft to draw the surplus tile 'from his rest and to placesame iface up in the discard tray and will 'forfeit one blue counter foreach surplus tile drawn from his rest.

A player declaring Unique without having the one complete full suitsection, but having both sections in mixed suits, nd a Game tile willforfeit one yellow counter by placingl it in the discard tray, and isalso disqualified from acting as Cashier, the 'first player to khisright having a Unique hand must then act as Cashier.

A player declaring Unique and having one section complete in a suitandthe other section complete in a mixed suit but no Game tile.y willforfeit one purple counter by placing it in the discard tray, and isalso disqualified from acting as Cashier, the first player to his righthaving a Unique hand must then act as Cashier.

A Unique hand may have both sections in one suit, or one section may beot one suit and. the other section in another suit and the Game tile maybe in any suit. but the tiles in one of the sections must all be in thesame suit to declare Unique.

A player declaring Unique and having a non-scoring hand must pay to eachof the other players the amount ot their respective total scores and isalso deprived of the benefits of the counters in the discard tray, thesebeing left in the tray 'for the next Cashier.

A total score is the origina-l score plus the benefits a player isentitled to.

A player, after declaring Unique becomes the Cashier and is so termedbecause he both pays and collects when scores are paid, and is alsoentitled to certain special benefits as compensation for acting asCashier.

A player declaring Unique on an incomplete hand cannot act as Cashier.

Benefits-For Cashier enig/. The player declaring Unique and becomingCashier will first total his original score represented by his hand andadd 10() points for acting as Cashier.

Should there be any forfeited counters in the discard tray he will totalthe amount in points represented by such counters and add that number ofpoints to his score and will remove the counters from the discard trayand place them on his own counter rack as a further benefit.

Should he declare Unique on the last closed tile that was in thecompartments when his turn came to draw, he will add 200 points to hisscore, in this case he must expose the tile so drawn to the otherplayers before placing it on his tile rest.

Should he declare Unique on the lowest possible score in a full suithand (both sections and single game in Clover suit) he will add 300points to his score.

Should he declare Unique on the lowest possible score in a mixed hand(single section in Clover suit containing 3 Single and 2 Blank tiles,double section containing 3 Doubles in Clover suit and 2 Blank tiles inany other suit and Single game in Rose suit) he will add 40() points tohis score.

Benefits-F01" all playera-A player having one section complete in ownsuit will add l0() points to his score.

A player having one section complete and a Game tile or both sectionscomplete in his own suit will add. 200 points to his score.

A player having both sections complete and also holding a Game tile, allbeing in his own suit, adds 300 points to his score.

A Game tile in the players own suit will not entitle the player tobenetits unless one of the sections is also in his own suit.

All benefits are added after the original scores have been determined asno benefits are doubled or tripled.

The scoring values of all benefits given in the foregoing schedules may7at the option of the players be lowered to use tens instead of hundredsscheduled.

Pag/ag the scores-Then all players have each determined their own totalscores7 that is their original score plus any benefits, they may beentitled to, the Cashier first collects from each player who has a lowerscore than himself the difference in points between his total score andplayers total score, the Cashier placing the counters so collected onhis own counter rack, thenthe Cashier pays to the players having ahigher score than himself the difference in points between such playerstotal score and his total score, these players then placing the countersso collected on their counter racks.

lVl'ien all the scores are settled a new hand is started, the tiles allbeing placed tace down on the table and shufiled and then placed in thecompartments on the tile rack .as in the original set up and the gamethen continues as in the previous hand until some player again declaresUnique.

Each player retains his own counter rack for the full duration ot thegame and at the termination of play the player who has the highestnumberk of points represented by the total Counters on his rack is thewinner.

The termination of a play is usually when `iive handsv are played tocompletion or a cer# tain time may beset for the game. .n

Forced Um'guaf-Should none of the players have declared Unique beforethe last tile in the compartments is being drawn, the

drawing of it prohibits the declaration of rUnique by any other playerexcept this player drawing this last tile, and should4 this player thenbe unable to declare Unique, all further drawing from the discard tray'terminates and Forced Unique is declared by the player holding thepurple suit marble as own suit.`

A few sample hands and @corea-The different suits are indicated by theiirst letters in the suit names as PPansy, D-Daisy, V-Violet, R-kRose,and C-Clover.

The highest possible original score re-V quires the single section,v thedouble section and the triple game tile all to be in the Pansy suit, andno blanksin either section. This hand scores as follows-single sectioneach tile 30 points is 150,-doublefs'ection each tileL points is 300,game tile 90 points equals 540 points as straight score and multipliedby 3 for triple game is 1620 points'as original score. f

This score may be increased by the following benefits. y For declaringUnique points, for declaring Unique with the last tile drawn from thecompartments 200 points. vIf suitv is the players Vown suit he rscoresan added SOOYpoints,v which added to original score makes 2220 points asthe highest possible determined total score, but may further .beincreased bythe undetermined points represented by any counters that mayhave been forfeited during the hand, such counters belonging to theplayer declaring Unique and lso acting as Cashier.

The highest lscoring hand in mixed suits consists of 4 singles in thePansy suit and 1 single in the Daisy suit comprising the single section,4 doubles in Pansy suit and 1 double inthe Daisy suit inthe doublesection and the triple game in Pansy suit and no blanks in eithersection, the score being as follows:

single section i tiles at 30 points 'each and 1 tile aty 25 points is145 points, double section 4 tiles at GOpoints each and 1 tile 50 pointsis 290 points, plus gamef`90. points is a total score of 525 points. v e1 The above hand or similar hands are not entitled to any benefitsexcept in case of Forced Unique in which case the player hava hand ofthis description should become Cashier in which instance he would add100 points for acting as Cashier and would also be entitled to the.points represented by any forfeited counters thatl may bein the discardtray. e f

A player having the above or a similar hand should not declare Unique asneither section is of one suit. Should he declare Unique and all otherplayers expose their-hands, then if none ofthe other players'has aUnique hand, i

so as to allow some one of the players to act as Cashier, all hands aretermed dead7 and another hand must be started. AShould there be anyforfeited counters in the discard tray these must be left in thetray forthe next Cashier.

The lowest original score in a one suit hand consists of 3 singles and 2blanks in the single section, 3 doubles and 2 of the` blanks in thedouble section andthe single game allin the Clover suit and will scoreas follows: 3 tile in the single section each of 10 points is 30 points,3 tile in the double section each of 20 points is .60 points, and singlegame of 10 points, making an original score of 10() points. The lowestscoring hand 1n mixed suits will containr 8 singles in the Clover suitand y2A blanks of anyother suit in the single section; the doublesection ymay contain a mixture of blanks, singles, or doubles, butf2ofthe tile in this section are of the same number of spots lor facevalue. The game tilefis substituted for by any other .tile andthe scorebeing for the single tile 0f 10 a total score of 30 points. l v y rBlanks-Their use and value-The blanks tiles having rno determinedscoring values within themselves, most beginners in the game of Uniqueare likely to discard the blanks as soon as drawn, but this is a greaterror as when used properly, the blanks in points makes many instanceswill materially increase the players score, will help a player tocomplete a Unique hand,y and in certain instances `will change anon-score hand to a scoring hand. l

To illustrate the valu-e of the blanks let us take thehighest scoringhand in mixed suits as previously described, and suppose that the Daisysuit tile in the single section is a 3 spot and in the discard tray is ablank 3 spot in the Pansy suit. l Then if the player on his turn to drawcan obtain this blank and discard the,y Daisy suit. 3 spot he will thenhave a Unique hand and also increase his the 290` points in the doublesection, making V score as follows: the single section now totals v 120Lpoints and as the game tile counts 90 a total ot 920 points, the blankin this instance really having the scoring value of 395 points as beforethe blank was substituted the score of the hand was only 525 points.

Should the player now declare Unique he will then add 100 points and ifthe single section is in the players own suit he will add 100 points andhas increased his total score with the aid of a blank, 595 points.

It the player decides not to declare Unique after his draw of the blankbecause he discovered another blank et the Pansy suit in the discardtray, this blank having the same number of spots on it as the Daisy suittile in the double section and should he obtain this blank in his nextdraw and discard the Daisy suit tile his score would then be, singlesections 120 points, double section 2/10 points` and game tile 90points, totaling 450 points, multiplied by 3 for triple game, making agrand total of 1850 points, the use of the 2 blanks having increased hisoriginal hand by 825 points.

Should he now declare Unique he adds 100 points and also adds 300 pointsit hand is in his own suit, making a total score oi' 1750 points, theblanks thus having increased his original scores by 1225 points.

As the players become more proficient in the draw and discard they willind many occasions where the blanks may be used to great advantage bothto increase their scores and to complete a Unique hand and also toprotect themselves from a non-score hand in case of being declaredCashier should Forced Unique be declared.

The termination of the game is usually set at 5 hands or a time limitmay be set should the players so desire.

Scope 0f hands-Jn the game ot Original Unique for five players,described in the 'foregoing rules, the same contains 10,665 differentcombinations ot Unique hands and 153,200 different combinations ofscoring hands, making a total of 163,865 dilerent combinations ofstraight scoring hands, straight scores being the score of the 11 tilecomprising a players hand before doubling or adding any benets.

Many more games than this which have been stated can be played with theapparatus which I have described, but it will be noted that all of theapparatus is essential tothe games. With regard to the pins 26 on thecounter racks 24 attention is called to the fact that these pins aremade of just sutilcient height above the base member of the counter rackto accommodate eleven of the counters only.

A player accumulating more than this number of counters of one colorfirst tills the pin at the left end ot his counter' rack and then placesthe surplus counters of this color on the corresponding pin at the rightend of his rack, this procedure determining his winnings or losing at aglance. 1n cer* tain ofthe games, these pins are used also as anindividual tally tor the player. In tallying a score in these games, thecounters are used at certain values and are pla Aed on the pins at theright end of the rack to indicate a players score held during the handor deal.

Vhat I claim isl 1. A game apparatus including playing pieces dividedinto a plurality of different sections, each section being differentlyindicated there being a certain number et sections coinposed of an equalnumber oit playing pieces and another section having less playing piecesthan any of the other sections, all sections being in turn divided intoa plurality ot differently indicated suits, the suits being the .fameiior al] sections, the playing pieces ot each suit in each section beingnumbered serially from one upward, the iliiaying pieces ot the same suitin each. section having the same scorinr value indicated thereon. butthe scoringvalue so indicated being different from the scoring value et:

the playing pieces of the saine suit in other sections, scoring valueindicated on the playing pieces ot any one suit in any one section beingdifferent from the scoring value indicated on the playing pieces of anyother i' suit et the same section.

2. A game apparatus including playing pieces d1v1 ded into fourdiii'erently indicated sections, three of the sections being composed ofan equal number of playing pieces, the

fourth section having less playing pieces than the first-named sections,all et the sections being divided into tive differently named anddifferently indicated suits, the playing pieces of each suit in eachsection being numbered serially from one upward, the playingl pieces ofeach suit in each section having a like scoring value indicated(thereon, which value is different from the scoring value indicated onany other pieces of the same suit in other sections, the scoring valueso indicated on the playing pieces et each suit in the same sectionbeing dit- `ferent from the scoring value indicated on from the tiles ofany other suit in the same section.

8. A game apparatus including playing pieces divided into tourdifferently indicated sections, namely a Blanks section, a

Singles s ction, a Doubles section, and a Gaines section, the threefirst named sections having an equal number of playing pieces, the Gamessection having a less number et playing pieces than the iirst namedsections, all of said sections being divided into live diterently namedand differently indicated suits, the suits being the same in eachsection, the playing pieces ot each suit in all four sect-ions beingnumbered serially from one upward, each of said playing pieces having ascoring Value i1 licated thereon, the scoring value of the pieces of onesuit in one section being different from the scoring value of a playingpiece of any other suit in the same section, the scoring value of theplaying pieces of the Doubles section being diiferent from the yscoringvalue ofthe playing pieces of the same suit in the Singles section, theypieces in the Games section of the saine suit having a diilerentscoring value with relation to each other, the pieces Y of any one suitin the gam'e section having a scoring value different fromy the piecesof any other suit inthe same section, the pieces for each suit in eachsection having serial numbers indicated thereon. W

4. A game apparatus including ninety playing pieces divided intoy foursections, the playing pieces of each sect-ion having indicia thereondistinguishing them from the playing pieces of the other sections,`three of the sections having tWent-y-five playing pieces each, and onesection having fifteen playingpieces, all of said sections being dividedinto five diferent suits, the suits beingithe saine in all of thesections, the pieces of the saine suit in each section being seriallynumbered, and the pieces of the saine suit in each section havingthereon scoring value indications, the scoring value indications in anyone section being different from the scoring value indications in anyother section, and the scoring value of any suit in any oner sectionkbeing different from the scoring value of the pieces of any other suitin the same section.

In testimony whereof I hereunto aiX my signature.

` EDWARD l?.k HOLlVIBERGr

